In Making Games, Stefan Werning considers the role of tools (primarily but not exclusively software), their design affordances, and the role they play as sociotechnical actors. Drawing on a wide variety of case studies, Werning argues that production tools shape the aesthetics and political economy of games as an expressive medium. He frames game-making as a (meta)game in itself and shows that tools, like games, have their own "procedural rhetoric" and should not always be conceived simply in terms of optimization and best practices.
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Creators
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Series
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Publisher
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Release date
February 16, 2021 -
Formats
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Kindle Book
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OverDrive Read
- ISBN: 9780262361354
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EPUB ebook
- ISBN: 9780262361354
- File size: 1478 KB
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Accessibility
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Languages
- English
Formats
- Kindle Book
- OverDrive Read
- EPUB ebook
subjects
Languages
- English
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