This textbook by a well-known game designer introduces the basics of game design, covering tools and techniques used by practitioners in commercial game production. It presents a model for analyzing game design in terms of three interconnected levels—mechanics and systems, gameplay, and player experience—and explains how novice game designers can use these three levels as a framework to guide their design process. The text is notable for emphasizing models and vocabulary used in industry practice and focusing on the design of games as dynamic systems of gameplay.
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Creators
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Publisher
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Release date
August 18, 2020 -
Formats
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Kindle Book
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OverDrive Read
- ISBN: 9780262362870
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EPUB ebook
- ISBN: 9780262362870
- File size: 13159 KB
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Accessibility
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Languages
- English
Formats
- Kindle Book
- OverDrive Read
- EPUB ebook
subjects
Languages
- English
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